Re: Door Games
By: Omegus to digitalman on Tue Jul 09 2024 03:05 pm
If I wanted to write a MUD type door game with real time interaction between players is it doable with the Synchronet JavaScript or would it require a compiled language with OpenDoor toolkit etc.
No, JS doors can be multi-player real time. One method of inter-node communication (used by several JS doors you can find in your sbbs/xtrn directory or here:
https://gitlab.synchro.net/main/sbbs/-/tree/master/xtrn) is the "JSON database" (or json-db) service. Shared files is another method popular with door games, forever. Sockets would be another method of inter-node communication.
Obviously doing it in
JavaScript would limit it to Synchronet only, are there any other caveats to using one or the other?
JavaScript is quicker to get going and the develop/debug turn-around time is really quick. And by default, yes, the JS doors can only be used on modern Synchronet BBSes. If I were to write a new door game today, I'd write it in JS.
Deuce's jsdoor (a special port of Synchronet's jsexec) does theoretically let you run JS doors on other (non-Synchronet) systems, but it requires you use the "dorkit" JS door kit when developing such JS doors.
https://doors.bbsdev.net/
I'm just getting my feet wet with Synchronet and
it's a very impressive codebase with massive features so I wanted to poke around a little with writing door games for fun and learning. Also i couldnt seem to find in the sbbs src where the actual telnet server implementation code was. The telnet.h and telnet.c are pretty brief so i was wondering where the actual implementation of the telnet server code was located.
Mostly in src/sbbs3/main.cpp.
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